I dreaded Tenchu 3's plot from the get go since Rikimaru is put out of commission in the first game. It would have been nice to have Ayame off fulfilling her half the mission while Rikimaru does his half instead of playing through as Rikimaru and feeling like everything he did is pointless as you play through with Ayame because you're doing just about everything the other one did. and you fight and kill the same people with both characters. Not quite the case with Tenchu 3 here Ayame's and Rikimaru's plots are related, but different. A nice element of Tenchu 2 that didn't carry over to Tenchu 3 was the idea that each character saw only a third of the plot, so while all three ninjas may be at the same location your objectives and your final boss fights always differed so in other words everything happens and it all worked together. Granted you can turn Stealth Kills animations off entirely, but it'd be nice to be able to determine which animations you avoid and which you watch. Stealth Kills get in the way in tight spots I would really have preferred if you can cut short the character pose at the end of each stealth kill if need be, and the changing camera angles can throw you off and make you run into an enemy unintentionally. Some of the attempts to bring a newness did not go over so well dealing with the undead, some level-objectives and premises are annoying, enemies aren't so bright and have patterns that are way too predictable and they're easy to kill even without stealth, bosses are overall way too easy as well (especially with the overabundance of items at your disposal). The Camera still wreaks havoc on occasion I don't think it's any better/worse than the previous Tenchu's, honestly, but I think by now in the world of 3D games where no game has mastered the art-of camera placement everyone should be used to it by now. Tenchu 3 has a number of flaws, but all of them are minute. Though, I did miss the ability to drag away dead bodies and sheath the character's weapons despite how pointless they proved to be in Tenchu 2. Tenchu: Wrath of Heaven introduced new elements that, unlike Tenchu 2, are actually useful - like some of the special abilities the characters attain as they perform enough stealth kills, the lock-on feature, control tweaks, the ability to move about in water without alerting everyone nearby. With Tenchu 3, the development team seems to have found their way again. The original was in a world all of its own with its premise, Tenchu 2 continued that though but lost a little momentum as the developers didn't seem to know where to go next. Tenchu's always been a fun little game series, and I've always found it intriguing for its setting and the chance to take control of a stealth assassin.
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