![]() ![]() ![]() For people who got in early enough to unlock cards, they would go up against new players who didn’t have those unlocks. Hurting things more was that there was a special co-op campaign to unlock even more cards.įor people who played it online, there was the second problem-having content locked away from one side. Without having a community there before the launch, it was tough to find people to play with. This was the first time he worked on a multiplayer-based design to go with his single-player campaign. ![]() The first is not launching with a stable online community. Source: Steam.įrom a multiplayer standpoint, Zach, unfortunately, committed two multiplayer game sins that I’ve seen indies do. The card variety provided a wealth of options for single and multiplayer matches. Similar to Spacechem, the difficulty ramps up and this is very much a game where you’re going to have a lot of failures before you get that win even more so if you’re aiming for 100%. With Ironclad, it stands out as not being “on-brand” from the company. I’ve spoken with Zach on a number of occasions and he knows fully that his games are on the niche side. Despite having a full single-player campaign, DLC, and online play, the entire game was a commercial failure. ![]() The game received several mini-expansions and features online play, complete with unlocking additional cards through it.Įverything sounds good so far, right? Except it’s once again time to point out why it’s on a series about underdog games. Missions vary in terms of obstacles and goals, and there are even boss fights that play out more as puzzles. Similar to a CCG, the cards are organized by factions, and you are only allowed two factions’ worth of cards per deck. Different ironclads come with different stats, attachment equipment, and more. Infantry can be deployed to hold structures on the map, but any ironclads can crush them. Your mission is to get your ironclads over to the opposing side to score victory points. Similar to his other games, this is a title where pre-planning is just as important as playing.Įach map is played turn-based, with both sides summoning units, having them attack and move, and the results of their actions happening in phases. You earn cards by playing the game, as well as completing bonus objectives on each map. Ironclad Tactics is a deck builder but is closer in structure to Library of Ruina (another game I will have to talk about in the future) as a story-driven game than it is to a Slay the Spire deck-building roguelike. When a mysterious faction threatens the US, it’s up to our heroes to go around the country and beat them one battle at a time. In this world, robotic automatons known as ironclads have been built and are being used all around the world. Ironclad Tactics is a deck-building strategy game centered on an alternative civil war. With an announcement that Zachtronics is closing after their latest game, Last Call BBS, I wanted to talk about one of my favorites from the studio. While their claim to fame has been Spacechem, the studio has gone in different directions over the years, and I’m sure some of their other games will show up on future entries. Zachtronics, helmed by Zach Barth, has been creating immensely challenging and deep games for more than a decade now. Josh Bycer Ironclad Tactics (2013)įor this month’s underdog submission, I couldn’t think of one more timely than a Zachtronics game. Let us know what your favorite hidden gems are in the comments! Without further ado, here are this month’s picks. The writing team has agreed there are plenty of games that deserve their time in the spotlight. Thanks to the interest on SUPERJUMP, we are continuing to share the team’s picks through the Hidden Gems of Game Design series each month. ![]()
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